Features
Next gen messaging - Messaging models
In a converged messaging environment, business models will have to reflect the capabilities new services offer users and operators, says Max Wilkie.
Being able to use subscriber data, preferences and settings to control a user’s interaction with
TETRA update - Russian opportunity
With the tetra world about to hit madrid for its annual world congress, mobile europe looks at the latest market and technical developments, and finds that much of the action is happening out east.
With many European
The converged operator - Back-office: the
In a world where convergence is king, long-neglected back-office functions are coming to the fore. They are being recognised as critical business enablers, allowing operators to support and, above all, charge for new services.
Billing may not yet
The converged operator - Converge to survive?
Does convergence mean that the days of the pure mobile operator are numbered? Priscilla Awde examines the steps operators have taken so far to offer converged services, and finds out that not everyone agrees on where the
OSS transformation - DEFINING OSS TRANSFORMATION
INFRASTRUCTURE DEVELOPMENT HAS BEEN THE DRIVING FORCE BEHIND NETWORK AND SERVICE INITIATIVES IN FIXED-MOBILE CONVERGENCE, NGN, SDP AND IMS. HOWEVER, MANY PROVIDERS ARE REALISING THAT MOST EXISTING OPERATIONAL SUPPORT SYSTEMS (OSS) ARE OBSTACLES TO CHANGE. SERVICE PROVIDERS
TV services - A QUESTION OF CHOICE
Although Viviene Reding may have made her mind up, the range of mobile TV services now live in Europe shows that operators are still making their own choice. Ian Volans reports.
OSS consolidation - PIECING THE JIGSAW
2006 and early 2007 saw a range of major acquisitions made in the oss market. Is this a sign of a market struggling for scale and liquidity, or an inevitable reaction to operators’ needs for convergent, packaged OSS
Mobile Advertising - ADS ON THE MOVE
New technology is disrupting traditional advertising, and new forms of advertising are evolving. IBM forecasts that revenues from in-game, mobile, online and interactive TV promotions are forecasted to reach US$60 billion a year – or 45% of the





